Sunday, December 15, 2013

Machinima

As early as 1980 game engines were developing to create complex intros. The whole idea was to make 3-D demos in real time with the least amount of code possible. As things progressed so did the development of game engines. If you a gamer imagine staging, recording then playing back stunts. That is way to much work and time. So as game engines developed some more they became able to cut down on the process by actually making a real time event.

Machinima was first truly introduced in 1996 when The Rangers used a demo function in Quake to record a film. Machinima has been used a lot today. World of Warcraft uses it a lot. In 2006 the tv show South Park used machinima and that episode won an Emmy. Even Madden 07 used Machinima.

This technology is seen as "a strangely hybrid form, looking forwards and backwards, cutting edge and conservative at the same time” said by Berkeley. In 2007 Microsoft issued a license that was intended to address the legal status of machinima. Halo, a game series by Microsoft, was intended to be a ruled with a flexible hand. Some of the machinima artists wanted to protest this act because Halo was very similar to what machinima had been doing for awhile.

For recently Machinima came out with a series remaking Mortal Kombat and they are now in there second season.

A shot taken from the Emmy award winning episode from South Park.

As I stated earlier Madden 07 used Machinima to publicize the game.

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