Virtual worlds use in education gives student the opportunity to experience a world that they can feel more comfortable in. In today's society, that is heavily dominated with video games, having virtual worlds to educate makes it more relate able for students. They can sit at home on their laptops or computers and use their time more wisely.
In one article it brings up Blackboard. Being a BC student, I have use Blackboard over and over again. It was helpful to be on my laptop doing work rather than going to the library finding the book seating down and reading said book. I could conveniently sit in my room and get my homework done.
In terms of virtual reality, meeting up with different students and getting work done that I would not have thought to have done was nice to see. In one of my classes I was part of a team that built a mansion and if I'm not mistaking a solar system. Very different kind of experience because in a regular classroom setting building a solar system is a 2-D reality. Also in a classroom most of the work is practical for that class but in a virtual world that work from different groups can be used by thousands of people later on.
Creating something in at VR stimulates "sensory stimuli, whereas presence is context-dependent and draws on the individual’s subjective psychological response to VR." The VR experience just creates a completely different view on education. For a lot of the aspects that are taught in the virtual reality it does not seem as if you are learning something traditionally but the brain socks it up more because of the fact that it can relate this to playing video games.
http://edtc6325teamone2ndlife.pbworks.com/f/6325+Learning+affordances+of+3-D.pdf
No comments:
Post a Comment